Nov 12, 2006, 04:45 AM // 04:45
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#101
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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headache from above post lol
Vilaptca- Don't you agree that while in battle with a fortitude mod, after the first 30 points are removed, it's as if you didn't have a Mod at all? I normally consider myself logical prerson so...
a=30+ Health Fortitude mod
B= unmodded person at 470 health
A+B = person at 500 health
C= - -30 health attack
A+B+C= person at 470 health and until the end of that conflict B will continue to be without A until B recovers from the health he lost or dies and ressurects. <-----now that is not an opinion. Logically it has to be correct.
Now about the +5 defence mods: they give +5 defence against Any type of dmg. So... Say, some warior is pounding you and a mesmer is hexing you. On every attack some damage will be removed. Now normally unless you're set up as pure damage, you will have some self heals kicking in every now and then. Over time, the defence mod will have given you much more health than the fortitude initially saved. Surely this is obvious.
What we need is Ensign or Minus Sign to give us the math on this to prove it with out a doubt. Those guys are really good at figuring this stuff out. Lol i actually saw Minus Sign argue ensign into a corner once -beleive it or not.
Last edited by Trvth Jvstice; Nov 12, 2006 at 06:57 AM // 06:57..
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Nov 12, 2006, 04:54 AM // 04:54
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#102
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: League of Epic Tyrians
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ok so thats not an opinion...
no matter how confusing it is at 2 minutes to midnight....
but
in different situations different mods would be better, end of story, ...
thanks for the free bumps tho i actually kind of want u ppl to keep arguing lol :P
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Nov 12, 2006, 05:38 AM // 05:38
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#103
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Quote:
Originally Posted by Trvth Jvstice
headache from above post lol
Vilaptca- Don't you agree that while in battle with a fortitude mod, after the first 30 points are removed, it's as if you didn't have a Mod at all? I normally consider myself logical prerson so...
a=30+ Health Fortitude mod
B= unmodded person at 470 health
A+B = person at 500 health
C= - -30 health attack
A+B+C= person at 470 health and until the end of that conflict B will continue to be without A until B recovers from the health he lost or dies and ressurects. <-----now that is not an opinion. Logically it has to be correct.
Now about the +5 defence mods: they give +5 defence against Any type of dmg. So... Say, some warior is pounding you and a mesmer is hexing you. On every attack 5 damage will be removed. Now normally unless you're set up as pure damage, you will have some self heals kicking in every now and then. Over time, the defence mod will have given you much more health than the fortitude initially saved. Surely this is obvious.
What we need is Ensign or Minus Sign to give us the math on this to prove it with out a doubt. Those guys are really good at figuring this stuff out. Lol i actually saw Minus Sign argue ensign into a corner once -beleive it or not.
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Well, not completely correct. Cuz if the player then took off that fortitude weapon, his hp would drop 30 points. Fortitude just lengthens the time it takes to bring them down to 0.
Armor mods just affect you over a longer period of time. (and +5 armor isn't minus 5 dmg)
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Nov 12, 2006, 05:46 AM // 05:46
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#104
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Ensign did do an article on this long ago. With the metagame in GvG, there is too much armour ignoring damage and degen to take +5AL over +30hp.
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Nov 12, 2006, 06:50 AM // 06:50
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#105
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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I vaguely remember the article you mention and I'm pretty sure Ensign said the defence mod is better that the fortitude mod.
And yes qwe4rty the extra 30 hp will let you last an extra half second or so. If degen was the only kind of attack you were taking. This type of exchange only exists in 1on 1 battles like a Mesmer against a warrior.. this type of combat never occurrs. Anytime a monk sees his pal the warrior getting degenned to death, he throws a little heaalth his way.
or removes the hex.
Let's stop arguing about this we obviously understand how it works. The tiny little differences we have doesn't matter. /agreed?
EDIT: Fixed my mistake on my earlier post referring to +5 defence taking off 5 dmg per attack -my bad ..i knew better
Last edited by Trvth Jvstice; Nov 12, 2006 at 07:01 AM // 07:01..
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Nov 12, 2006, 12:12 PM // 12:12
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#106
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Jungle Guide
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What about the PvE aspects? Most of what I hear with discussions like these are PvP related, and those few of us who dont PvP would like to know that side of it, I think(know I would).
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Nov 12, 2006, 12:30 PM // 12:30
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#107
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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For PvE, the line is blurred much further than "+5AL or +30hp?", it's +7AL vs elemental or physical? +60 While hexed? +45 in stance, enchanted? -20% against poison/disease/blindness/dazed/etc. It really depends on what you're doing in pve.
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Nov 12, 2006, 12:39 PM // 12:39
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#108
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ÌÌÌÌÌÌÌÌ&#
Profession: W/
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Here's a tip you can take to the bank:
Anything less than 20/20 sundering is useless
Anything equal to 20/20 sundering is useless
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Nov 12, 2006, 12:53 PM // 12:53
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#109
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Scythes (like axes) can have a higher minimum damage as long as the max damage isn't the maximum. (like 7-23 Axes, Scythes have 10-33 for example)
Using /dancenew followed by /dance on a NF CE, you'll do the character specific dance but with the special effects from the CE dance (any infinte loop emote would has this effect)
Just 2 more not many people know.
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Nov 12, 2006, 02:27 PM // 14:27
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#110
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: League of Epic Tyrians
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Jackass is right
I personally have a 7-18 formerly-known-as-precious (lol) sephis axe... and I saw the banana scythe, 10-10 dmg... from some quest.... which btw if it's not too expensive id like to purchase for amusement purposes... still need ogre slaying knife.... ahh the funny things in life... anyhoo I will add the dance/dancenew thing and also take scythes into consideration.
INSTANT EDIT: I do not have Nightfall, and I only have Shing Jea Island, Kaineng Center, and The Marketplace in Cantha, but I have almost every location in Tyria... so best bet is meet up with me in Tyria.
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Nov 12, 2006, 02:33 PM // 14:33
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#111
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Quote:
Originally Posted by Flash Sp
I personally have a 7-18 formerly-known-as-precious (lol) sephis axe... and I saw the banana scythe, 10-10 dmg... from some quest.... which btw if it's not too expensive id like to purchase for amusement purposes... still need ogre slaying knife.... ahh the funny things in life... anyhoo I will add the dance/dancenew thing and also take scythes into consideration.
INSTANT EDIT: I do not have Nightfall, and I only have Shing Jea Island, Kaineng Center, and The Marketplace in Cantha, but I have almost every location in Tyria... so best bet is meet up with me in Tyria.
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Uhh, wasn't talking about the Banana Scythe, was talking about Scythes in general.
Any scythe can have 10-xx as long as xx is lower then 41...
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Nov 12, 2006, 03:21 PM // 15:21
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#112
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: League of Epic Tyrians
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I realize that...
however, banana scythe was the only one I could think of considering it's the only scythe skin i know lol (don't have nf) and becuz of it's skin i considered perhaps purchasing it...
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Nov 13, 2006, 10:19 AM // 10:19
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#113
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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it's not possible to be level one in ring of fire. You HAVE to comlpete Cay and THK, that's at least 2k xp and you're already level 2.
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Nov 13, 2006, 10:26 AM // 10:26
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#114
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Frost Gate Guardian
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
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Quote:
Originally Posted by Cottage Pie
it's not possible to be level one in ring of fire. You HAVE to comlpete Cay and THK, that's at least 2k xp and you're already level 2.
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Why Sanctum Cay? Wouldn't you just need a Droks Run and then a run to THK?
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Nov 13, 2006, 11:06 AM // 11:06
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#115
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Society of Souls [Argh]
Profession: E/
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eilsys, right, u only need to complete pre, get run to droks ---> thk, then complete thk (gl getting a group) thats about 2~3k exp, unless im mistaken
the bare minimum of quests from pre will get u to lvl 2 anyway..last time i checked.. i really need to go to pre searing again..
if any1 can find out the minimum exp from quests possible from pre wud be helpful for this :P
*edit*
ok, i was wrong minimum for pre is 750 exp, so with THK thats 1750, and 2000 is needed for lvl 2. gg
Last edited by Tera; Nov 16, 2006 at 12:59 PM // 12:59..
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Nov 13, 2006, 11:50 AM // 11:50
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#116
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Frost Gate Guardian
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
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Cool things wrote here!
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Nov 13, 2006, 12:01 PM // 12:01
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#117
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by Eilsys
Why Sanctum Cay? Wouldn't you just need a Droks Run and then a run to THK?
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i was as correct as my spelling of 'comlpete' ^^
but getting out of presear gives you 750K xp at the very least...one quest gives 1k xp...that 250 xp can go very quickly, some profs simply couldn't do it.
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Nov 13, 2006, 06:20 PM // 18:20
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#118
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Lion's Arch Merchant
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I have a screenshot of a lvl1 in Ring of Fire. He caused quite the commotion.
Last edited by Hollerith; Nov 13, 2006 at 06:29 PM // 18:29..
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Nov 13, 2006, 07:16 PM // 19:16
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#119
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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If you look in the minimap, collectors are marked with what they collect.(I honestly don't know how long its been there, I think it may be new) This is only for the area you are currently in, doesn't work if you're in a town, and I don't know the restrictions( I assume if you haven't uncovered that portion of the map, they won't be marked)
/edit Only if you've uncovered them on the map do they show up, res shrines show up once again. I vaguely recall them showing up on the mini map before, but that was a long ways back.
Last edited by Sli Ander; Nov 14, 2006 at 03:20 AM // 03:20..
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Nov 13, 2006, 08:57 PM // 20:57
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#120
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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The /dancenew then do /dance thing also works for a number of emotes - you can do /guitar, /violin, /flute, probably a lot of others and get the special effects.
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